Wednesday, December 4, 2013

Homework 4: Teamwork

1. Do you love your project/game. If not, how can that be changed?

          I'm not exactly how to answer this question. I love the fact that we are able to create something like this, however, I wished we could have done a different genre since I'm not a fan of horror anything. Since I don't like the genre, the only thing I can think of is adding another sub-category (i.e. adventure, free-world, action, etc).

2. Does the team as a whole love the project? If not, what can be done? 

          I'm pretty sure that my team loved the idea of this game, especially when it came down to the components. Every time we meet up it's a flow of ideas and endless possibilities. So overall I think they were very enthusiastic about it. 

3. Are the team members communicating with each other?

          At the start of the class, most of the team members were communicating on a regular once to twice a week basis. One of our members rarely showed up to class and at times out of our, once five member, group only three would come to the meetings we held outside of class. Since one of them dropped out though, everyone else has been doing pretty well.

4.  Does the team have a regular meeting schedule? What is that schedule?

          Our regular scheduled meetings would be at 3:30, then later at 4:30 because one member had class until late. Out of the entire week this time seemed to work best with everyone. Later on in the course when things were getting busy, this changed or was moved around to better accommodate the members (e.g. Sundays and Mondays).

5.  Describe the modes of communication between the team members.

          The main mode of communication happened on Facebook where we vote on decisions about the game as well as keeping up with what each person does, plus we created a group so that when anyone posted something we'd get a direct notification. This seemed to be the easiest, most effective mode of communication because everyone checks their pages, plus smartphones are a great thing. All other forms were that used the game notebook to give little comments, reminders and assignments, plus we had each others cell phone numbers.Google Drive is a thing also.

6. Regarding game documents, what must be remembered while designing your game? 

          Planning things and having ideas are great, but they won't mean anything if you forget things so having a game document, where everyone can put in their comments, is important. It also saves immediately after something is being added and even if we're not all in one room we can still type messages to each other and update it at the same time.
         

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